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Flowstone Saga – In the isolated island town Ocean’s End, an amnesiac girl named Mirai stumbles upon a mysterious power that lets her fight monsters and construct objects; and traces it back to her connection with relic “Pangaean” technology as pirates and the local Empire bear down on the island. This won me with the concept of a jrpg where the battles are all games of Tetris. They do a decent job with that concept! You get “perks” as you level up, can equip items and consumables, and can change classes; all of which affect the pieces you get and the special effects they cause on monsters. (I never really got the knack of strategy within battle using powers and equipment—you can win just by being good at Tetris.) There’s a lot of scrabbling for materials for upgrades and sidequests and most of the gameloop is “watch a scene with a villager request, then go to the new area and find 100% of the stuff in it.” My complaints are that most of the actual sidestories and some of the lore is hidden away in the restaurant cutscenes; and the lategame feels a little unfinished. Oh, and getting 100% is annoyingly hard because there’s no way to skip battles with weak enemies when you revisit an area searching for the single thing you missed. (And a few of the percentages and an achievement may be bugged!) But in general, it’s an excuse to play lots of Tetris with a plot, but manages that without microtransactions. Works for me!

Axiom Verge – I’m pretty sure I picked this up in a Steam sale at some point; I think it had been on my Wishlist for a while. It’s an interesting metroidvania, emphasis on the “Metroid”, as both the graphical style and the fact all of your initial upgrades are different guns would indicate. I found the difficulty level a bit too high (as is often the case for me with metroidvania games that don’t have any rpg elements), and was all set to cull this until I discovered that it has a cheat system: You can enter the Konami code at the start screen to start a new game with the password item (that you otherwise find about a third of the way into the game) and you can enter an invincibility code. Once I wasn’t constantly dying, I thought the navigation puzzles and upgrades were very clever. (There are some really inventive power-ups including a glitch gun and an upgradable teleporter that lets you pass through one or more blocks.)

Trinity Trigger – In a world where the gods of order and chaos had a war that left their gigantic weapons scattered over the land, our protagonist has a magical mark that names him the Warrior of Chaos, destined to continue the battle for the gods in proxy. (I will give this credit for the worldbuilding, because the giant god-weapons as both dungeons and hazards that warp the world around them really works.) His first companion is a Trigger, a cute little sidekick monster that can shapeshift into different weapons; and he’s eventually joined by two more humans with their own triggers and ties to the tumultuous world political structure. This feels like an Ys game, between the 3/4 -view action-rpg style with rotating weapons to hit enemy weaknesses; and also given the extensive vendortrash-based crafting systems. The character designs share a lot with The Legend of Legacy, which at least some of the same developers worked on. It honestly feels a little padded for what they have here—despite the areas having distinct looks and some unique features, the gameplay loop gets very repetitive and there really isn’t enough plot and character development to support a 15-20 hour game. It’s a fun little action-rpg, but I skipped the postgame (apparently just more sidequests and superbosses) because I was ready to be finished.

Blossom Tales II: The Minotaur Prince – The second in a series of 2D Zelda-like adventures that are framed as Grandpa telling a story to his two grandkids; which also means there are bits where the kids argue about what enemies you should fight or what sort of puzzle you face, so you get to choose. The prologue section is a tutorial and is deceptively easy; this isn’t insane but it’s not a beginner’s game. It’s also much more linear than you’d think, as the item/plot gating is very effective in keeping you to the areas you’re supposed to be in. But it is a solid 2D Zeldalike, with a full variety of tools and puzzles (both tool-based and brainteasers) and plenty of sidequests and hidden prizes. Basically, if you want something cute and A Link to the Past inspired, this has got you covered.

Lenna’s Inception - I played this a few years ago, and was in the mood to do it again when it showed up in the Games Done Quick Humble Bundle. (Also, it meant I could get the Steam achievements for it.) It still delights as a randomized 2D Zeldalike drawing from the culture of randomized Zelda speedrunning; and I totally recommend it if that appeals to you.

And two games I’m culling:

Eastward – Clearly inspired by Earthbound and Undertale, but this is an action-rpg with Zeldalike combat and puzzle solving. (And it’s very linear, broken up into chapters with missable sidequests but without backtracking.) You play an orphan and her adopted father in a repressive, dirt-poor underground society who believe there’s nothing in the world above but disaster. This also features a Dragon Quest-inspired game-within-a-game that you can play at an arcade machine. I’m not entirely certain why I didn’t click into it very well, because it’s ostensibly things I like. Maybe it was the extended sections with two-character switching; maybe it was the chapter progression forcing you to play very carefully to avoid important missables. I played more than 5 hours and into chapter 3, so about a quarter of the game, but I’ve been avoiding going back to it. It’s a shame that the aesthetic is really cool; it’s got a serious MOTHER 3 (“Cute, quirky, heartrending”) vibe going and the story is interesting. I just didn’t vibe with it as a game.

I Am Setsuna – An official Square-Enix game that tries to recapture the magic of the SNES era with prettier graphics. You’re a mercenary from a tribe of mercenaries who is tasked with killing a girl named Setsuna; but she’s the designated “sacrifice” who’ll stop monsters from overrunning the world, so you end up as her protector on her pilgrimage instead. It’s straightforwardly derivative in the way I’ve come to expect from KEMCO; with blatant references to other games mashed together but no real commentary on them. The plot has clear allusions to FF10; the battle system is much more like Chrono Trigger; and the upgrade system is closer to FF7’s materia crossed with FF12’s vendortrash setup. And the VFX artists really like snow. I made two attempts at this, each several years apart before finally making a third go at getting into it—and giving up about a quarter of the way into the game. (This is another game where only 65% of players have the Achievement you automatically get for following the plot for an hour.) It’s too derivative and insufficiently fun.

(no subject)

Jul. 12th, 2025 06:07 pm[personal profile] aethel
aethel: (watson heart [by cimorene])
1. 58 books read so far in 2025. My "Want to Read" bookshelf on Goodreads is now at 400+, but some of these are... aspirational. At least I can never complain that there's nothing left to read.

2. I finished The Caves of Steel by Isaac Asimov. It's dated in a way that I now find interesting--part of the charm of old school sf is that the future it imagines looks like the past. At one point one character gives a lengthy explanation of how spacers have naive immune systems and would be killed by regular non-fatal Earth diseases, and I realized Asimov decided to include this because it was not common knowledge in 1953. The book espouses some very Malthusian ideas and concludes that the solution to overpopulation is to send more people to space. Also spotted: incredibly dated gender politics, positronic brains, the three laws of robotics (Asimov invented the term robotics; robot was coined by another sf author), and 60-mph moving walkways.

3. I was poking around the Wayback Machine copy of FanHistory.com and found a page on a 2009 sf drama I don't remember hearing about: The War on Science Fiction. Some misogynistic blog claimed that girls were ruining sf, and then a bunch of other sf blogs dunked on them. John Scalzi's response.

It reminded me that I'd recently listened to the audiobook of Women Destroy Science Fiction! (2014)--a short-story anthology by various female authors. With a title like that, I assumed there was a backstory, but I didn't know if it was inspired by a particular incident or just a general trend of sf fanboy whining. I just googled it and found the explanation: a deluge of sexist commentary in 2013. I wonder if they're referring to the first iteration of the sad puppies?

Ampown MagicX Zero 40

Jul. 12th, 2025 07:09 pm[personal profile] chuckro
chuckro: (Default)
This is an Android-based handheld with a unique feature: A tall vertical screen. It’s clearly intended as a compact DS-emulator device, as it runs DraStic really well and the screen is the correct size to display both screens (with a bar in-between to represent the hinge space that most games accounted for) and it’s a touchscreen. It also works great for vertical arcade games originally intended for a tall screen.

Read more... )

Overall: This ran me $93 after shipping and tariff costs; I specifically wanted to try it out because of the gimmick. Kinda like the Powkiddy V10, this has one specific use-case that it’s good at (compact DS emulation) and pretty much everything else…meh. So it’s only worth the money if you’re excited for that specific use-case.
chuckro: (Default)
Originally formed as an undergrad acappella group at Indiana University in the 90s, the founding members re-formed their group in 2007 as professional performers after a video they made in 1998 went viral. Since then, they continued to rotate in new members (apparently all of whom were once in the still-extant undergrad group), and currently touring with a nine-man lineup.

Read more... )

Overall: This was a fun concert, and nostalgic in more ways than one, as it was an extremely 90s acappella group doing 90s songs. College acappella has evolved (often for the better, but not always), and this felt like a time capsule in a bunch of ways.

media updates

Jul. 8th, 2025 09:11 pm[personal profile] aethel
aethel: gu xiang by aurumcalendula (gu xiang by aurumcalendula)
1. Found my third grade journal. In it I proudly announced how many books I had read, but mostly neglected to mention the titles. Thanks for nothing, asshole. Anyway, according to my updated spreadsheet I've read at least 776 unique titles, not including whatever Nate the Great rereads baby-me was probably using to pad her numbers. I still don't have any record for 8th or 9th grade, when I'm pretty sure I read some classic sf and Victorian novels, but also--let's face it--a lot of Star Trek tie-ins.

It is somewhat discouraging to read your own childish writing and realize essentially nothing has changed about you except your spelling.

2. I recently finished Spinning Silver by Naomi Novik (so good!). Currently I'm rereading The Caves of Steel and Anne of Green Gables. I also started Station Eleven, but might not be in the mood for post-apocalyptic, and Beyond the Wall, a history of East Germany that I have so far failed to make much progress on.

3. Fic rec: The Co-Stars, A Romantic Comedy by Ryan Reynolds by cyclogenesis (addictedkitten)
chuckro: (Default)
For some reason, Facebook decided I was really interested in non-alcoholic liquor replacements and started spamming me with advertisements for them. I did a little research and found a coupon that let me get two bottles from Ritual Zero Proof for $50 with free shipping, so I tried the Whiskey Alternative and Rum Alternative. (Their gimmick is that in addition to being no-alcoholic, these are only 5 calories per serving.)

Read more... )

Overall: At least with this brand, it makes for tasty, interesting mocktails but it’s not actually a good substitute for the real thing if you’re going for a specific flavor set. (Actually, it makes me want to make up distracting names for all the mocktails so that nobody confuses them with the originals. Try a Disappointed Sailor, a Charlie Peanuts or a Turbo Lime Wedgie.)

The Phoenician Scheme

Jul. 2nd, 2025 10:36 am[personal profile] ivyfic
ivyfic: (Default)
As I watched all of Wes Anderson’s films more or less in chronological order last year, I felt I had to watch his latest—in theaters this time! I went with my wife to see it. The only Wes Anderson she’d seen before was his short film “Poison,” so we knew this would be an abrupt entry into his filmography.

In brief—I enjoyed it. It’s very much an extension of the aesthetic he’s refined in The French Dispatch and Asteroid City. This is no brain all aesthetic. Yes, there is an overly complex plot, but it is mostly in service of incredibly twee sets and props and incredibly dry humor. But unlike some of his other films, The Phoenician Scheme has no heart at all. So if you want to spend two hours inside his doll’s house with quirky characters doing improbable things for inscrutable reasons, it’s a diversion.

There are...some issues with the setting )
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