chuckro: (Default)
So, it occurred to me that I've played a lot of KEMCO's Android jrpg fare in the last few years, and I should probably try to actually look at the details and try to summarize it.

I have played 31 KEMCO-published games (25 to completion), virtually all of which cost me $1 or were free. That's on the order of 270+ hours of gameplay for around $25. Completed games average around 11 hours each, and Adventure Bar Story was the only one to crack the 20-hour mark.

KEMCO publishes games from four major developers, and though they're all retro-jrpgs, they each have their own style and evolution, which I've conflated in some places and becomes clearer as I've played more of their games.

EXE-Create made the Asdivine and Alphadia series, as well as the contents of the second KEMCO Humble Bundle (Fanatic Earth, Illusion of 'Phalcia, Journey to Kreisia, Revenant Saga). Their games tend to be longer, have multiple difficulty levels, rely less on IAP, and have the best translations. That said, their characters tend to be identical and the plot sequences, sidequests and worldbuilding don't change much from game to game. They have been steadily improving; I should probably try a few of their most recent offerings.

Hit-Point tends more towards games with monster companions and a variety of ways to grind. Several of their offerings (Crystareino, Justice Chronicles) were on Amazon Underground and I bought several others in their holiday sale (Soul of Deva, Chronus Arc). If you need to grind for materials to craft weapons, it's a Hit-Point game. On the other hand, they're most likely to to put actual puzzles into the dungeons. Their IAP is usually there to reduce grinding time. A bunch of their games were in the Humble KEMCO x HyperDevBox bundle, so it'll be interesting to see how those function without IAP.

Magitec tries the hardest to get creative with their plots, often to the point of cramming in too many twists. They also had a bunch of Amazon Underground games (Grace of Letoile, Soul Historica, Dead Dragons) and a bunch I got in the holiday sale (Covenant of Solitude, Chrome Wolf, Shelterra the Skyworld). They tend to go in for class systems, mission-based plot sequences, and very standard space-filling dungeons that have the same half-dozen styles (take the long way around to hit a switch; one-way doors/traps; sliding ice/walkways; damage floors you need items to avoid, etc). They'll often have cool stuff in their IAP, though sometimes it breaks the game more than others.

WorldWideSoftware provided the first KEMCO Humble Bundle (Eclipse of Illusion, Aeon Avenger, Fortuna Magus, Silver Nornir, Symphony of the Origin, Eve of the Genesis). They're most likely to hide story content behind IAP (if you aren't playing a Humble version), and their translations are sometimes rocky. They've gotten better at designing dungeons in later games, but it's not hard to improve from three open screens with two arrangements of enemies, which was the standard in their earliest offerings.

I suspect I'll continue to play games from a variety of the developers, but I'll likely seek out the WorldWideSoftware or later EXE-Create ones when I next go looking, unless I'm really in the mood for a decent plot and willing to handle the Magitec style to get it.
chuckro: (Default)
A Bird Story - A virtually wordless tale told in RPGMaker, by the same developer as To the Moon. It's not a game so much as an interactive story, and it's clearly trying to be “art”. Though it's a short and cute little tale of a lonely, imaginative boy making friends with a bird, I think I preferred To the Moon for its much greater depth.

Gone Home - Katie arrives home after a year in Europe to find that the door is locked and her family is gone. First-person exploration of the giant, creepy house tells the story, and it doesn't turn out how you might expect. I quite enjoyed this; I found that the story played out reasonably well and the game didn't outstay its welcome or throw up any ridiculous barriers.

Eternal Senia - An action-rpg made with RPGMaker, that was an “impulse play” because it was free on Steam. The battle system is similar to the early Ys games, where you're mostly trying to ram enemies before their projectiles hit you. The engrish is pretty terrible. But there are some decent puzzles and a nice progression—this was clearly someone's labor of love.

Amnesia: A Machine For Pigs – Mithrigil recommended this to me because I like puzzle games and horror exploration games. I'll admit, I was hoping for a bit more "point and click adventure" and a bit less "first-person stumble around and get killed." You seem to be playing an amnesiac man--a butcher-turned-investor, perhaps?--who is searching the mansion house for his children. This house makes the hotel from The Shining seem tiny, mind you. The paintings are one-way viewing portals from the secret passages. The desk drawers and cabinets (and there are many) are all full of bottles. There might be a deep mystery here, but it’s too big for my patience and there’s too much actual danger for my skills.

Goat Simulator - It is everything that I heard it was, and more. You play an immortal, incredibly strong goat and can roam the world smashing and jumping on whatever you want. The physics take "ragdoll" to new heights (people flop around in the most absurd ways). The design philosophy was clearly "if it doesn't crash the game, leave it in." It also qualifies as "a game for the whole family", in that ARR was delighted to watch me jump around smashing stuff,* and Jethrien provided color commentary. There are actually a surprising number of things to find and things you can unlock--I had kind of expected it to be stupidly simple, but for a glitch-filled bunch of craziness it's shockingly deep. Oh, and despite all the things that didn't back up on the Steam servers when my computer crashed? My saves for this bug-ridden monstrosity were just fine. It got old after a while, but I had lots of fun with this.

Besiege - A construction-set puzzle game of absurd destruction. Each stage has a goal, and you need to assemble a siege weapon from an assortment of generic parts to accomplish it. Of course, that's never as easy as you might hope, because you can't take for granted things like “steering” or “aiming.” I suspect I was “really” suppose to destroy a house on the other side of a wall by using a catapult, but I opted to build a crappy makeshift airplane and crash that into the house instead. This is still in Early Access, so I'll likely want to revisit it once the later stages and features are implemented.

Quote: “It's okay; I'm a goat.”
chuckro: (Default)
Barry Allen makes terrible life choices and breaks space-time. Following time-travelling to finally save his mother, Barry discovers that this didn’t actually make the world better, and even after he “fixes” it, subtle changes have infected the reality he knew. And elements from the “Flashpoint” timeline start bleeding over, as well.

Read more... )

Overall: The season was uneven, with some bits I really enjoyed and some that were kinda dumb; and the overall arc got tiring by the end. But I still like the show and I'm still on the hook for the next season.
chuckro: (Default)
You live on a floating continent that's about to fall to the demon-infested world below. A princess and her stuck-up bodyguard hire you, a low-class treasure hunter, to find the magic stones that can save the world. Hmm...this actually sounds really familiar.

Read more... )

Overall: Short and by-the-numbers KEMCO/Megitek jrpg; the challenge level was reasonable and it didn't outstay its welcome. Not bad, but nothing amazing.
chanaleh: (breathe)
I came home one night (a Thursday) a few weeks ago and promptly had a meltdown over the fact that I constantly feel like I'm too tired to do anything useful. That is, I only have one or two half-hour scraps of baby-free time in a day (at least on weekdays), and even though there are surely small pending tasks I could fruitfully accomplish in that half-hour, all I want to do is sit down and stare at the ceiling. Same on weekends during baby naptime: I think all morning about the things I want to work on when she goes down, and then once it happens, all I do is sit and veg.

thinky )

Oh, and, technically I am taking a vacation next week, except that the occasion is a weeklong visit from my mom, so it's not exactly downtime even though it will be fun times! Hopefully some extra downtime for Etrace though, if he can chill at home while we take Aria and go run around/pay social calls.

Eating in

Jul. 14th, 2017 05:11 pm[personal profile] chanaleh
chanaleh: (mandala)
One of the best things [livejournal.com profile] etrace regularly does for me is roast me a chicken (over a bed of vegetables) every Friday night for Shabbat dinner. He's refined his technique over the past 3 years until he has it pretty much perfected. Which means it's kind of a pain in the ass relative to the "throw it in a pan and turn on the oven" I used to do, but he does it because he loves me, and it is fantastic. And while I love everything we do Friday evening -- lighting candles with Aria, opening a bottle of wine to go with dinner -- my hands-down favorite moment of the whole week is sitting down and pulling the beautifully roasted skin off my piece. NOM.

Hilariously: A few weeks ago he made a roast beef on some other weeknight, using the same pan he roasts the chicken in. And when it was done and Aria saw it resting on the counter under a sheet of tinfoil, she said "Candle time! Candle time!" No, lovey, I know it looks a lot like a chicken, but it's Tuesday!

Shul friends D (the lawyer) and R (also a lawyer) passed along some toys to us last weekend that their youngest grandchildren had officially outgrown... one of them being a little wooden Shabbat set: pretend candles, wine cup, and bread board with two loaves of challah "slices". I thought, Aria will get a kick out of the first two, but it's too bad I never make challah! Maybe I should get in the habit, just so she can have the full experience. Anyway, but we'll try them out tonight and see how it goes.

Shabbat shalom, y'all.
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